![]() Often you’re building the same basic structure, but there’s no ability to copy+paste, make templates, or move a group of points together, so much of your time is spent carefully rebuilding the same lattice. This is more a test of building a structure strong enough with limited anchor points. The logic of the pathing part of the puzzle is often obvious. You also get zero control of the physics in the puzzles. She doesn’t even make an appearance every level! Part of what made portal great was the developing relationship between you and GLaDOS. No pithy comment on level completion to take you down a peg. I’m most disappointed in the limited GLaDOS appearances. I haven’t gotten to the end yet but I’m moving through the levels and I’ve only pulled Googled a solution once. So really once they fix that I can’t really find anything wrong with the game. The prompt will say something like “newer save found would you like to use the current save of the cloud save”. Other games that utilize this cloud sync will prompt you before resetting your game. The rest of this game is so nice that I can look over that. Usually this would just be annoying but you can’t skip the tutorial so I ended up giving up and coming back a day later. I started on my phone and when I switched to my iPad the game didn’t sync over so I went back to my phone only to find that the cloud sync reset that game. If I have any complaints it’s the issue with cloud syncing. The silly comments from everyone’s favorite AI GLaDOS are delightfully funny and the puzzles very clever. I love this new twist of a physics based bridge game. It’s just a bridge game with a Portal theme. ![]() ![]() So now I can talk about how good this game is. However the developers have responded and fixed the issue. Way to ruin a great game.Above was my first review. Usually if I pay for an app I don’t expect it to have adds. Not to mention when it just decides to crash for no reason, but these weren’t HUGE issues, but they didn’t make my experience with the game anymore enjoyable.The games decent if you have a head for engineering and like hard games, but I personally didn’t enjoy it and professionally didn’t find it all that engaging. The bridge mechanics are overly precise, moving one node to the left will cause everything to fall apart and although this level of precision sounds great, it can be really irritating.I love puzzle games, especially portal 1 and 2, but this game was kind of disappointing.Also I got really annoyed with the loading times, I’ve played fully 3D games on ios that have shorter load times than this and it spends way too much time trying to sync to the internet. After level thirty I stopped having fun, the game became a chore to play and I never left it feeling good. The portal themes are great and GLaDOS’ commentary is fun, but i found that the game started out fun, but then became tedious and headache inducing with the later levels. Not knowing where a portal leads is a show stopper. How about the ability in Build mode to touch a portal and have the corresponding portal light up or pointed to with an arrow, or something? The logic problems are challenging enough. Another thing for the developers: for color blind people like me, the multi-portal levels can be problematic. I thought I would finish the entire game in two days, but progress has slowed dramatically. For the first 30 levels I chalked up the “insanely challenging” comments to people unfamiliar with Portal, but I now understand that the game designers have devised some truly fiendish puzzles. This game is focused on two things: (1) determine the logic of getting the vehicle from entrance to exit, and (2) figure out how to make the needed structures with the available attachment points. These comments are not meant to contradict the many people who like this game - and I am one of those players - but as someone who played Portal 1 and 2 (and the player-designed maps) multiple times, I have to point out to the developers that part of the joy and pain of Portal is knowing you only have two portals at one time, *and* you have to figure out where to put them to do the task at hand.
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